Roll Call, the Longer Version
I was
* Working on our Saturday game so that we could send links to character sheets out as early as... oh, maybe it was just before midnight on Tuesday? Maybe?
* Timing things correctly to get us packed and into the city (NYC, aka Manhattan) to have dinner at Bites of Xian, with plenty of time to catch the 7:50 pm train to get us into Providence around 11:30 pm and to the hotel in time that, late as it was, no one batted an eye at our checking in for Wednesday night.
* Getting up and ready for the day in time to have lunch (part of a bowl of New England clam chowder and at least half of the amazing Ahi Tuna Martini, which has fish, noodles both crisp and not, some green vegetable matter, and no alcohol. And also to realize that I needn't have ordered the sandwich thingy with pork and pineapple in a pita, but it made a fine dinner later.
* Getting to the Welcome Party and Leap Day!!! party, winning a small teddy bear key chain (and figuring out how best to game the game for that), and getting a green stuffie frog and some chocolate ones. Oh, and putting up a balloon about the fools who thought me mad on the wall.
* Ezra Griffiths, asshole food critic, in the Thursday evening run of Out of the Frying Pan, or, Murder at the Chefs' Retreat. Thank you so much, Isaiah, for giving me the role I jumped up and down in the questionnaire, begging for. It was a total blast!
* About 20-30 minutes of Dirty Dancing. I wasn't very well coordinated. I like the watermelon strips for symbolizing "Do grab me onto the dance floor" and think something similar should be used in more dances.
* Sleeping in on Friday, as I did not have a morning game.
* Isthar Daybearer in The Ashlight Labyrinth, the game for which I checked the box on the casting questionnaire that said, literally, "Please break me if you can." I'm not sure whether or not the game broke me, but it certainly broke Isthar, and that was satisfying. Very well timed punches in the feels from both the GM and the players, all of whom were amazing. And I finally, finally got to roleplay in more than passing with Nick Knapp and Nunzio Thron. We really need to do this more often.
* Buying utterly unnecessary but utterly beautiful pins from the dealers. (See, one was of a dragon, just in case the GMs in Josh's game needed one (they didn't); one was of a fox that looks amazing; and one was a wolf's head pin, because I needed a third to get the price break, and it looks really good.)
* Finding Josh and having another meal with him in Crossings, which meant another Ahi Tuna Martini and parts of two bowls of New England clam chowder.
* Being hordes of mals in Scholomance: Gifted Children, and getting to watch the lead up to the graduation run, and the run itself. Also learning how my flaws as a player in the alpha run (basically, MEGOing and checking out rather than, you know, learning the rules, which were, you know, kind of important) helped the GMs learn what they needed to emphasize. (Note: I still had a blast in the alpha run, and fortunately, my mistakes made complete sense for my character.)
* Meeting Josh as he was finishing game debriefing after playing in And Your Bird Can Sing.
* Sleeping in, but not as long (as we did want Housekeeping to come in), on Saturday. I think this was the day I did lunch in the Atrium? Things are already starting to blur.
* Eating lunch in Crossings, which meant another Ahi Tuna Martini, this time consumed completely by me. (That's 3 Ahi Tuna Martinis, for those keeping count.)
* Running Breakthru! Villainous Voices (Chills After Dark) with Joshua Kronengold and the amazing Stephen Tihor, whose brainchild the Breakthru! series of games is. Our players were likewise amazing. You know how, when you run a game, you look around the room, to see who's being left out of things? There was almost never anyone left on their own, as far as I could tell. And our wonderful players, both new and returning, surprised us so much. There will be some changes in the Breakthru world for next time...
* King Mark of Cornwall/Sean Pritchard in Once and Future Court, where we decided in brief pre-game workshop that Tristan wrote "The Minstrel Boy". Lots of tears and emotions and also belting out The Minstrel Boy despite mask and occasional word flubs.
* Playing in Crossroads, where I had a weird combination of a good emotional game and things just clicking into place -- not an inevitable place, but a very, very satisfying one. And the very end of that game -- *chef's kiss* and thank you so much to the GMs and the players who remained right up to the end for that one!
* Spending about 20 minutes at the Intercon dance, which I really, really needed. As with last year, it helped ground me after the games in a way nothing else could have.
* Spending an hour or two after that socializing.
* Running Time Crash Resurrection at Hawai'i University with Joshua Kronengold. The two of us and Gaylord Tang wrote this for MOLW and polished it for Bubble, and Gaylord made sure we had everything we needed to run it, including one of the best organized and clearest GM Manuals I've worked with. Our players were amazing, grasping the heart of their characters at once, and exploring what that meant over the course of the game. And kudos to Josh who jumped in when a player had to leave early, walking a fine line between gming from that role and playing it, and above all, embodying the character in ways I could not have on that day.
* Grabbing lunch and supplementing the three hours of sleep we'd gotten the night before with a three hour nap.
* Going to the ice cream social at 7 and staying more or less consistently until about 2 am, getting to talk to so many people as ourselves.
* Deciding that, despite the two amazing games I played on Saturday, which will both be with me for a long time, the game I needed to stay up in bed starting a testament/quick vignette for was The Ashlight Labyrinth, which ended exactly where it needed to, but clearly left my brain with Questions and Feelings. I did put that down unfinished, in favor of getting sleep.
* Working on the vignette while eating one final time in Crossings. Total number of bowls of New England clam chowder ordered over the course of Intercon V: 5. Total number of Ahi Tuna Martinis ordered: 4. Also, the music in Crossings on Monday was great.
* Finishing the "quick vignette" on the train. The draft is currently over 4,000 words, which puts it into "I've written college papers shorter than this" territory.
* Eating at Tracks in NYC (near Penn Station -- used to be inside Penn Station) and catching a bus home.
* Finally, finally actually writing all of the above.
I was
* Working on our Saturday game so that we could send links to character sheets out as early as... oh, maybe it was just before midnight on Tuesday? Maybe?
* Timing things correctly to get us packed and into the city (NYC, aka Manhattan) to have dinner at Bites of Xian, with plenty of time to catch the 7:50 pm train to get us into Providence around 11:30 pm and to the hotel in time that, late as it was, no one batted an eye at our checking in for Wednesday night.
* Getting up and ready for the day in time to have lunch (part of a bowl of New England clam chowder and at least half of the amazing Ahi Tuna Martini, which has fish, noodles both crisp and not, some green vegetable matter, and no alcohol. And also to realize that I needn't have ordered the sandwich thingy with pork and pineapple in a pita, but it made a fine dinner later.
* Getting to the Welcome Party and Leap Day!!! party, winning a small teddy bear key chain (and figuring out how best to game the game for that), and getting a green stuffie frog and some chocolate ones. Oh, and putting up a balloon about the fools who thought me mad on the wall.
* Ezra Griffiths, asshole food critic, in the Thursday evening run of Out of the Frying Pan, or, Murder at the Chefs' Retreat. Thank you so much, Isaiah, for giving me the role I jumped up and down in the questionnaire, begging for. It was a total blast!
* About 20-30 minutes of Dirty Dancing. I wasn't very well coordinated. I like the watermelon strips for symbolizing "Do grab me onto the dance floor" and think something similar should be used in more dances.
* Sleeping in on Friday, as I did not have a morning game.
* Isthar Daybearer in The Ashlight Labyrinth, the game for which I checked the box on the casting questionnaire that said, literally, "Please break me if you can." I'm not sure whether or not the game broke me, but it certainly broke Isthar, and that was satisfying. Very well timed punches in the feels from both the GM and the players, all of whom were amazing. And I finally, finally got to roleplay in more than passing with Nick Knapp and Nunzio Thron. We really need to do this more often.
* Buying utterly unnecessary but utterly beautiful pins from the dealers. (See, one was of a dragon, just in case the GMs in Josh's game needed one (they didn't); one was of a fox that looks amazing; and one was a wolf's head pin, because I needed a third to get the price break, and it looks really good.)
* Finding Josh and having another meal with him in Crossings, which meant another Ahi Tuna Martini and parts of two bowls of New England clam chowder.
* Being hordes of mals in Scholomance: Gifted Children, and getting to watch the lead up to the graduation run, and the run itself. Also learning how my flaws as a player in the alpha run (basically, MEGOing and checking out rather than, you know, learning the rules, which were, you know, kind of important) helped the GMs learn what they needed to emphasize. (Note: I still had a blast in the alpha run, and fortunately, my mistakes made complete sense for my character.)
* Meeting Josh as he was finishing game debriefing after playing in And Your Bird Can Sing.
* Sleeping in, but not as long (as we did want Housekeeping to come in), on Saturday. I think this was the day I did lunch in the Atrium? Things are already starting to blur.
* Eating lunch in Crossings, which meant another Ahi Tuna Martini, this time consumed completely by me. (That's 3 Ahi Tuna Martinis, for those keeping count.)
* Running Breakthru! Villainous Voices (Chills After Dark) with Joshua Kronengold and the amazing Stephen Tihor, whose brainchild the Breakthru! series of games is. Our players were likewise amazing. You know how, when you run a game, you look around the room, to see who's being left out of things? There was almost never anyone left on their own, as far as I could tell. And our wonderful players, both new and returning, surprised us so much. There will be some changes in the Breakthru world for next time...
* King Mark of Cornwall/Sean Pritchard in Once and Future Court, where we decided in brief pre-game workshop that Tristan wrote "The Minstrel Boy". Lots of tears and emotions and also belting out The Minstrel Boy despite mask and occasional word flubs.
* Playing in Crossroads, where I had a weird combination of a good emotional game and things just clicking into place -- not an inevitable place, but a very, very satisfying one. And the very end of that game -- *chef's kiss* and thank you so much to the GMs and the players who remained right up to the end for that one!
* Spending about 20 minutes at the Intercon dance, which I really, really needed. As with last year, it helped ground me after the games in a way nothing else could have.
* Spending an hour or two after that socializing.
* Running Time Crash Resurrection at Hawai'i University with Joshua Kronengold. The two of us and Gaylord Tang wrote this for MOLW and polished it for Bubble, and Gaylord made sure we had everything we needed to run it, including one of the best organized and clearest GM Manuals I've worked with. Our players were amazing, grasping the heart of their characters at once, and exploring what that meant over the course of the game. And kudos to Josh who jumped in when a player had to leave early, walking a fine line between gming from that role and playing it, and above all, embodying the character in ways I could not have on that day.
* Grabbing lunch and supplementing the three hours of sleep we'd gotten the night before with a three hour nap.
* Going to the ice cream social at 7 and staying more or less consistently until about 2 am, getting to talk to so many people as ourselves.
* Deciding that, despite the two amazing games I played on Saturday, which will both be with me for a long time, the game I needed to stay up in bed starting a testament/quick vignette for was The Ashlight Labyrinth, which ended exactly where it needed to, but clearly left my brain with Questions and Feelings. I did put that down unfinished, in favor of getting sleep.
* Working on the vignette while eating one final time in Crossings. Total number of bowls of New England clam chowder ordered over the course of Intercon V: 5. Total number of Ahi Tuna Martinis ordered: 4. Also, the music in Crossings on Monday was great.
* Finishing the "quick vignette" on the train. The draft is currently over 4,000 words, which puts it into "I've written college papers shorter than this" territory.
* Eating at Tracks in NYC (near Penn Station -- used to be inside Penn Station) and catching a bus home.
* Finally, finally actually writing all of the above.
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Your con sounds amazing and I'm sad I wasn't there. I'm hoping to come next year and bring a few friends, most of whom are former Intercon attendees. We'll see how scheduling works out.