I've finished reading True 20, and I want to see if I can make up a character. It looks like it should be straightforward. I'd like to be able to do a review of the game that I like at least as well as I like the review I did of Fudge, a game that is not my cup of tea, but which I could see would appeal to others and why. The things I did not like were not flaws, but a matter of taste.

I think I've finished character generation for Weapons of the Gods. Now, I want to read the book, and see if what I did actually makes sense. And then, [livejournal.com profile] mnemex and I will try to do a collaborative review.

For Sorcerer, I've been pointed at a couple of rules I overlooked, and I've got my basic premises set. Folks may want to tweak things for their characters, I may want to stat some things out or revise a few assumptions, but basically, prep work is done, and it's time to run the game.

Both of the larps I'm helping run at Intercon F have filled, though whether they will remain filled is an interesting question.
mylescorcoran: (Default)

From: [personal profile] mylescorcoran


Are you going review True 20 in Alarums & Excursions? I've read it and enjoyed it, thinking that it has the potential to be a mid-way point between the crunchy rules that some of my players enjoy and the more simple rule-sets that some of my other players prefer. It's still pretty rules heavy in comparison to most of the games we'd play, but I know that at least one of my players is an experienced Dungeons & Dragons player.

From: [identity profile] drcpunk.livejournal.com


I'll put the review wherever Chris thinks it'll do the most good. I was able to create a character and about 2/3 of two other characters during lunch at work. Now, I don't know how viable these nameless PCs are, or how well I can handle the combat system, but the fact that I can make up the characters fast is a good sign.
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