Wednesday: We didn't get lost, walking 20 minutes out of our way in the freezing, raining February, and then have to walk 20 minutes back. Yay!
Bill was double booked as a GM, so had to move the Trail of Cthulhu game. He even ran it twice. Alas, I had filled all my slots. Sigh.
Thursday: Breakfast at the 24 hour diner. Yay, 24 hour diner! And "with bacon" means a plate with about 7 - 10 pieces of wonderful, crisp bacon.
2 - 6 pm: Primetime Adventures: "Merchant of Dreams", first run. A bit sprawling. Not bad, but we needed to be a little more tightly focused.
8 - midnight: Pareidolix, Dresden setting. Who cares if we lost? It was a blast. Some intriguing mechanics my mind's still chewing on.
Friday:
9 - 1 pm: With Great Power: "Truth and Justice." This was a blast. It helped that two of us had played before and that the third was a very quick learner. It went very, very warped in a Dark Horse way.
2 - 6 pm: Dread: "In Short Supply". My first time playing Dread. This was Macross, not horror. Well, actually, it was kind of horror. I'm not familiar with Macross, but that wasn't a problem. And yeah, it gets real tense when the tower gets higher and hole-ier.
8 - midnight: Call of Cthulhu: "As the Hearse Goes By". Solid game, with one of our number an, ah, olive oil salesman, yes. Good at opening locks, because sometimes, a person's not home for a delivery and forgot to leave the key, and you can't just leave all that, ah, olive oil lying around outside.
Post-midnight chatting with folks.
Saturday
9 - 1 am: Misery Bubblegum: Hospital Station Trinity. We only got through one episode, but it was a lot of fun. I played a doctor based very loosely on Susan Calvin. We also had the robot Nurse Betty, totally fixated on making (NPC) Dr. Jim very happy for the rest of his life; the hospital administrator; his sister, the sales rep from GenEdict, and the lab tech. And, one player took up a concept Tony tossed out: What if Deanna Troi had padded her resume and lied about being an empath? You know, this explains a lot.
2 - 6 pm: Call of Cthulhu: Part One of "Them Thar Hills". Really well paced, starting with a gunfight, and then a mission of mercy, with the weirdness slowly racheting up. And, I'm a sucker for the cinematic Wild West variant rules.
8 - midnight: Savage Worlds Deadlands Reloaded: "Blood on the Snow". John Farrish runs solid, well paced games. And, he added a fan mail rule, which meant style chips flowed out to the players whenever someone said or did something that someone else found cool. This meant we were far more willing to spend the chips.
Sunday
9 - 1 am: Monsters and Other Childish Things: "You Know What I Did Last Summer". Fun, though exhaustion was catching up to me by now. Everyone played someone else's monster, and the various monsters scared the various kids, which meant their monsters got into the act and things went from there.