I ran the second session of my Sorcerer campaign yesterday. It went well. I was praised for being very evil, in a good, GMly way. People aren't thrilled with a lot of the mechanics, and I am trying to figure out to what degree the stuff we really enjoyed in session hinged on those very mechanics.
I did a combination of prep and non-prep, and I did a lot of improvising that worked both because of the prep and because of the dramatic situations. I also discovered a useful trick that worked for me involving index cards. There was a definite gaming high and a lot of energy. It would have been better if
lordess hadn't been too sick to attend in person, but she did a combination of AIM and phone call on speaker phone.
(Dave: It's okay if she doesn't play because she's sick.
mnemex: She's lonely and bored, and wants to be distracted from being sick.
I hope that we were sufficiently distracting.)
I'd like to fit in a third session of both Sorcerer and Keruton before the end of the year, but we shall see if that is possible.
I did a combination of prep and non-prep, and I did a lot of improvising that worked both because of the prep and because of the dramatic situations. I also discovered a useful trick that worked for me involving index cards. There was a definite gaming high and a lot of energy. It would have been better if
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(Dave: It's okay if she doesn't play because she's sick.
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I hope that we were sufficiently distracting.)
I'd like to fit in a third session of both Sorcerer and Keruton before the end of the year, but we shall see if that is possible.