Saturday, Beth and I paid a visit to the Compleat Strategist, always a dangerous idea. I picked up fifth edition Ars Magica. I really hadn't intended to, but Atlas is doing a special time sale of the book for $25. I wish I'd realized this five minutes earlier. There was a guy who wanted to buy a roleplaying game. He knew what they were, and I think he'd played them, but he wanted to buy one. Something complete, and it was okay if it was a complicated system, but, well, money was an issue. He liked the look of Call of Cthulhu, but not the price. I told him a softcover would be out soon. But his current budget was, well, $20. Okay, maybe he could stretch it 5-10 dollars. Ouch. Well, there was World of Darkness, the core book of the new system, and he was interested in it, but he decided not to buy it.
I managed, barely, to resist the new Werewolf game, but grabbed Blue Rose, which I'd been waiting for since GenCon, and Dreaming Cities, Tri Stat's Urban Fantasy DX game.
I think Tri Stat is the first to consider Urban Fantasy as a genre for RPG purposes. I don't mean it's the first Urban Fantasy game -- far from it -- or, necessarily, the best. It's just the first I've seen that discusses in detail the range of the genre qua genre, with an eye to the crunchy bits as well as to the emotional tone.
That said, there are certainly a lot of crunchy bits. And I'm not sure about the definition of Urban Fantasy. It seems overly broad. Actually, I think the problem may be a lack of borders, a failure to identify what Urban Fantasy is not. Without that, one runs the risk of stretching a definition to the point of meaninglessness. Hm, come to think of it, I don't know if I saw an actual "This is the definition of the term". I'll have to re-read the first few pages. I'm on all of page 15 or so.
The authors consider a lot of things urban fantasy. De Lint is the locus, just as Tolkien is the locus of the fuzzy set of fantasy. (See Brian Attebury's Strategies of Fantasy.) That's reasonable. He's not the best, but he's the locus, and at his best, he's pretty darn good.
Also on their list, mixing both books and games:
Perdido Street Station. Okay, yes, gotta grant that one, though it does give the term "Urban Fantasy" quite the workout.
The Amber books. Hm. Okay, stretching a point, but it feels right.
Alice in Wonderland and Alice through the Looking Glass. Huh?
The novels of Charles Williams. Right on.
The Chronicles of Narnia. Say what? Parts of Magician's Nephew, maybe, but not the rest.
Call of Cthulhu 1st and 6th edition. I'm not sure. And why only list those two editions? And if you do consider this Urban Fantasy, why not Feng Shui?
Kult. For some reason, I see this as far more Urban Fantasy than CoC.
I managed, barely, to resist the new Werewolf game, but grabbed Blue Rose, which I'd been waiting for since GenCon, and Dreaming Cities, Tri Stat's Urban Fantasy DX game.
I think Tri Stat is the first to consider Urban Fantasy as a genre for RPG purposes. I don't mean it's the first Urban Fantasy game -- far from it -- or, necessarily, the best. It's just the first I've seen that discusses in detail the range of the genre qua genre, with an eye to the crunchy bits as well as to the emotional tone.
That said, there are certainly a lot of crunchy bits. And I'm not sure about the definition of Urban Fantasy. It seems overly broad. Actually, I think the problem may be a lack of borders, a failure to identify what Urban Fantasy is not. Without that, one runs the risk of stretching a definition to the point of meaninglessness. Hm, come to think of it, I don't know if I saw an actual "This is the definition of the term". I'll have to re-read the first few pages. I'm on all of page 15 or so.
The authors consider a lot of things urban fantasy. De Lint is the locus, just as Tolkien is the locus of the fuzzy set of fantasy. (See Brian Attebury's Strategies of Fantasy.) That's reasonable. He's not the best, but he's the locus, and at his best, he's pretty darn good.
Also on their list, mixing both books and games:
Perdido Street Station. Okay, yes, gotta grant that one, though it does give the term "Urban Fantasy" quite the workout.
The Amber books. Hm. Okay, stretching a point, but it feels right.
Alice in Wonderland and Alice through the Looking Glass. Huh?
The novels of Charles Williams. Right on.
The Chronicles of Narnia. Say what? Parts of Magician's Nephew, maybe, but not the rest.
Call of Cthulhu 1st and 6th edition. I'm not sure. And why only list those two editions? And if you do consider this Urban Fantasy, why not Feng Shui?
Kult. For some reason, I see this as far more Urban Fantasy than CoC.
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Campbell, nope. I haven't read much of his work, only a bunch of the stories in Cold Print, and I most enjoyed the title story. Are these representative of his work?
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In my mind, urban fantasy is not set in a separate, invetned world, so Perdido Street Station is out, though it sure as hell is fantastic and urban. Miéville’s King Rat, on the other hand, is way in.
I only read a little Charles Williams, not even a full book, but his stuff didn’t strike me as very urban. Same with Narnia, on both counts. And the Alice books. Also, all written too early.
Amber’s too wide-ranging to be urban fantasy. Urban fantasy has to be mostly set in one particular city, and give you a feel for it.
CoC and Kult are horror, which is a different genre.
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Yes, the Bull is on the list, and yes, it is a locus. Gypsy isn't, nor is the Lindholm, and that really should be. Powers is, but only Last Call and Declare.
I understand why you disqualified Perdido Street Station and the Amber books, but both have the right feel, and I can see why, from the point of view of an RPG, one might pull them in. Ditto for Kult, because it does have serious city ties.
That said, yes, horror is its own genre. Of course, there's overlap, and there's this new thing called Dark Fantasy, which seems to mean something like "Almost Horror, but people who like Fantasy and don't necessarily like Horror like it." And yes, it's an interesting question whether anything can be called Urban Fantasy if it was written before the accepted start of the genre.
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An RPG like this ought to take an expansive approach to its source material, but I think it’d be neat if an urban fantasy book coached the GM on creating scenarios and plot elements based on his local real-world setting. Does the book do this?
I think Dark Fantasy is “I want to write horror, but fantasy is what’s selling now.”
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I'm in the Crunchy Bits part of the RPG now. I'll let you know if it coaches GMs through using their local settings, but I think that's one area where White Wolf may have made more of an attempt to do that than GOO.
I think you're wrong about Dark Fantasy, because I think there is a difference in flavor, but check with folks who know more about the borders between DF and horror, like, say,
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